face generation
See the Speaker: Crafting High-Resolution Talking Faces from Speech with Prior Guidance and Region Refinement
Wang, Jinting, Wang, Jun, Cheng, Hei Victor, Liu, Li
Abstract--Unlike existing methods that rely on source images as appearance references and use source speech to generate motion, this work proposes a novel approach that directly extracts information from the speech, addressing key challenges in speech-to-talking face. Specifically, we first employ a speech-to-face portrait generation stage, utilizing a speech-conditioned diffusion model combined with statistical facial prior and a sample-adaptive weighting module to achieve high-quality portrait generation. T o generate high-resolution outputs, we integrate a pre-trained Transformer-based discrete codebook with an image rendering network, enhancing video frame details in an end-to-end manner . Experimental results demonstrate that our method outperforms existing approaches on the HDTF, V oxCeleb, and A VSpeech datasets. Notably, this is the first method capable of generating high-resolution, high-quality talking face videos exclusively from a single speech input. UDIO-driven talking face generation aims to animate a target portrait image to create realistic talking videos given a driving audio speech. This technique finds wide application in various practical scenarios, including high-quality film and animation production, virtual assistants, interactive educational content creation, and realistic character animation. Recently, significant advancements have been made in this field with the development of generative models. Existing talking face generation methods mainly focus on creating animated videos from a reference portrait [1]-[5]. Still, there is a dilemma: users are concerned about privacy breaches when using real portrait images [6]. FaceChain [6] made the first attempt to liberate the source face and directly infer the synchronized portrait using disentangled identity features from speech. However, the generated virtual face fails to preserve identity consistency.
Text2Lip: Progressive Lip-Synced Talking Face Generation from Text via Viseme-Guided Rendering
Wang, Xu, Tang, Shengeng, Wang, Fei, Cheng, Lechao, Guo, Dan, Xue, Feng, Hong, Richang
Generating semantically coherent and visually accurate talking faces requires bridging the gap between linguistic meaning and facial articulation. Although audio-driven methods remain prevalent, their reliance on high-quality paired audio visual data and the inherent ambiguity in mapping acoustics to lip motion pose significant challenges in terms of scalability and robustness. To address these issues, we propose Text2Lip, a viseme-centric framework that constructs an interpretable phonetic-visual bridge by embedding textual input into structured viseme sequences. These mid-level units serve as a linguistically grounded prior for lip motion prediction. Furthermore, we design a progressive viseme-audio replacement strategy based on curriculum learning, enabling the model to gradually transition from real audio to pseudo-audio reconstructed from enhanced viseme features via cross-modal attention. This allows for robust generation in both audio-present and audio-free scenarios. Finally, a landmark-guided renderer synthesizes photorealistic facial videos with accurate lip synchronization. Extensive evaluations show that Text2Lip outperforms existing approaches in semantic fidelity, visual realism, and modality robustness, establishing a new paradigm for controllable and flexible talking face generation. Our project homepage is https://plyon1.github.io/Text2Lip/.
S3D: Sketch-Driven 3D Model Generation
Song, Hail, Shin, Wonsik, Lee, Naeun, Chung, Soomin, Kwak, Nojun, Woo, Woontack
Generating high-quality 3D models from 2D sketches is a challenging task due to the inherent ambiguity and sparsity of sketch data. In this paper, we present S3D, a novel framework that converts simple hand-drawn sketches into detailed 3D models. Our method utilizes a U-Net-based encoder-decoder architecture to convert sketches into face segmentation masks, which are then used to generate a 3D representation that can be rendered from novel views. To ensure robust consistency between the sketch domain and the 3D output, we introduce a novel style-alignment loss that aligns the U-Net bottleneck features with the initial encoder outputs of the 3D generation module, significantly enhancing reconstruction fidelity. To further enhance the network's robustness, we apply augmentation techniques to the sketch dataset. This streamlined framework demonstrates the effectiveness of S3D in generating high-quality 3D models from sketch inputs. The source code for this project is publicly available at https://github.com/hailsong/S3D.
DisentTalk: Cross-lingual Talking Face Generation via Semantic Disentangled Diffusion Model
Liu, Kangwei, Liu, Junwu, Cao, Yun, Guo, Jinlin, Yi, Xiaowei
Recent advances in talking face generation have significantly improved facial animation synthesis. However, existing approaches face fundamental limitations: 3DMM-based methods maintain temporal consistency but lack fine-grained regional control, while Stable Diffusion-based methods enable spatial manipulation but suffer from temporal inconsistencies. The integration of these approaches is hindered by incompatible control mechanisms and semantic entanglement of facial representations. This paper presents DisentTalk, introducing a data-driven semantic disentanglement framework that decomposes 3DMM expression parameters into meaningful subspaces for fine-grained facial control. Building upon this disentangled representation, we develop a hierarchical latent diffusion architecture that operates in 3DMM parameter space, integrating region-aware attention mechanisms to ensure both spatial precision and temporal coherence. To address the scarcity of high-quality Chinese training data, we introduce CHDTF, a Chinese high-definition talking face dataset. Extensive experiments show superior performance over existing methods across multiple metrics, including lip synchronization, expression quality, and temporal consistency. Project Page: https://kangweiiliu.github.io/DisentTalk.
PC-Talk: Precise Facial Animation Control for Audio-Driven Talking Face Generation
Wang, Baiqin, Zhu, Xiangyu, Shen, Fan, Xu, Hao, Lei, Zhen
Recent advancements in audio-driven talking face generation have made great progress in lip synchronization. However, current methods often lack sufficient control over facial animation such as speaking style and emotional expression, resulting in uniform outputs. In this paper, we focus on improving two key factors: lip-audio alignment and emotion control, to enhance the diversity and user-friendliness of talking videos. Lip-audio alignment control focuses on elements like speaking style and the scale of lip movements, whereas emotion control is centered on generating realistic emotional expressions, allowing for modifications in multiple attributes such as intensity. To achieve precise control of facial animation, we propose a novel framework, PC-Talk, which enables lip-audio alignment and emotion control through implicit keypoint deformations. First, our lip-audio alignment control module facilitates precise editing of speaking styles at the word level and adjusts lip movement scales to simulate varying vocal loudness levels, maintaining lip synchronization with the audio. Second, our emotion control module generates vivid emotional facial features with pure emotional deformation. This module also enables the fine modification of intensity and the combination of multiple emotions across different facial regions. Our method demonstrates outstanding control capabilities and achieves state-of-the-art performance on both HDTF and MEAD datasets in extensive experiments.
Generative Adversarial Networks Bridging Art and Machine Intelligence
Song, Junhao, Zhang, Yichao, Bi, Ziqian, Wang, Tianyang, Chen, Keyu, Li, Ming, Niu, Qian, Liu, Junyu, Peng, Benji, Zhang, Sen, Liu, Ming, Xu, Jiawei, Pan, Xuanhe, Wang, Jinlang, Feng, Pohsun, Wen, Yizhu, Yan, Lawrence K. Q., Tseng, Hong-Ming, Song, Xinyuan, Ren, Jintao, Chen, Silin, Wang, Yunze, Hsieh, Weiche, Jing, Bowen, Yang, Junjie, Zhou, Jun, Yao, Zheyu, Liang, Chia Xin
Generative Adversarial Networks (GAN) have greatly influenced the development of computer vision and artificial intelligence in the past decade and also connected art and machine intelligence together. This book begins with a detailed introduction to the fundamental principles and historical development of GANs, contrasting them with traditional generative models and elucidating the core adversarial mechanisms through illustrative Python examples. The text systematically addresses the mathematical and theoretical underpinnings including probability theory, statistics, and game theory providing a solid framework for understanding the objectives, loss functions, and optimisation challenges inherent to GAN training. Subsequent chapters review classic variants such as Conditional GANs, DCGANs, InfoGAN, and LAPGAN before progressing to advanced training methodologies like Wasserstein GANs, GANs with gradient penalty, least squares GANs, and spectral normalisation techniques. The book further examines architectural enhancements and task-specific adaptations in generators and discriminators, showcasing practical implementations in high resolution image generation, artistic style transfer, video synthesis, text to image generation and other multimedia applications. The concluding sections offer insights into emerging research trends, including self-attention mechanisms, transformer-based generative models, and a comparative analysis with diffusion models, thus charting promising directions for future developments in both academic and applied settings.
PortraitTalk: Towards Customizable One-Shot Audio-to-Talking Face Generation
Nazarieh, Fatemeh, Feng, Zhenhua, Kanojia, Diptesh, Awais, Muhammad, Kittler, Josef
Audio-driven talking face generation is a challenging task in digital communication. Despite significant progress in the area, most existing methods concentrate on audio-lip synchronization, often overlooking aspects such as visual quality, customization, and generalization that are crucial to producing realistic talking faces. To address these limitations, we introduce a novel, customizable one-shot audio-driven talking face generation framework, named PortraitTalk. Our proposed method utilizes a latent diffusion framework consisting of two main components: IdentityNet and AnimateNet. IdentityNet is designed to preserve identity features consistently across the generated video frames, while AnimateNet aims to enhance temporal coherence and motion consistency. This framework also integrates an audio input with the reference images, thereby reducing the reliance on reference-style videos prevalent in existing approaches. A key innovation of PortraitTalk is the incorporation of text prompts through decoupled cross-attention mechanisms, which significantly expands creative control over the generated videos. Through extensive experiments, including a newly developed evaluation metric, our model demonstrates superior performance over the state-of-the-art methods, setting a new standard for the generation of customizable realistic talking faces suitable for real-world applications.
Titanic Calling: Low Bandwidth Video Conference from the Titanic Wreck
Eyiokur, Fevziye Irem, Huber, Christian, Nguyen, Thai-Binh, Nguyen, Tuan-Nam, Retkowski, Fabian, Ugan, Enes Yavuz, Yaman, Dogucan, Waibel, Alexander
For several years, video conferencing tools have In this paper, we investigate the aforementioned found applications across different domains and scenario by developing a comprehensive system have been utilized for a variety of purposes. The comprising speaker filtering and segmentation, pandemic in 2020 resulted in a substantial increase ASR, text segmentation, multi-speaker TTS, and in their usage, particularly in the realms of business audio-driven talking face generation modules. The and education, as the employees have been working use-case scenario of this system is as follows: assuming from home and students have been participating in the existence of multiple speakers and their the lectures online. Yet the application scope of pre-recorded videos, the system, upon the initiation the video communication systems could be beyond of speakers' speech, distinguishes between these scenarios. Such systems prove invaluable in speakers and their respective utterances. Following facilitating natural communication under challenging this phase, the ASR transcribes the text, and each conditions where conventional communication segmented text derived from a text segmentation is restricted, such as deep-sea expeditions or lacking component, undergoes processing by the TTS module a stable broadband internet connection. By to generate synthesized speech. As transmitting enabling the generation of audio and video, users text proves to be the most straightforward and costeffective can engage in seamless communication.